Episode 1 - Pilot
In which we meet our co-hosts, and the merits of sidescrolling MMOs are discussed. Concepting on the Clock brings us a post-apocalyptic survival RTS.
Episode 2 - Roleplay
In which a new segment and new host are simultaneously introduced, and Shogun and DCU make the news. Concepting this week is a PC based client for traditional RPGs, and The Bare Bones reappears to discuss player-based storytelling.
Episode 3 - Setbacks
In which technical difficulties castrate the show, causing the loss of our first segment and some sound quality, but Bard still manages to yell over three other people for an hour. Concepting on the Clock tries to fit the Grand Theft Auto peg into a JRPG-shaped hole, and Everything's Relative compares purchasing physical games to digital-only content. This episode has no background music because it can be difficult to understand anyway. Also, there may be some audio artefacts left over after its assembly from backups. Take it for what it is.
Episode 4 - Paradox
In which Dazza and Bard demonstrate the power of "concentrated" podcasting. The news segment gives the Playstation Network debacle it's due, while Concepting on the Clock grapples with the challenges of basing a game on time travel.
Episode 5 - Facesouls
In which Facebook and franchising take over the show. Bard and McLeish discuss Madden Football and free PSN games, Everything's Relative asks whether Call of Duty should be worried by the parable of Guitar Hero, and guest host Unca Bob teleconferences from beyond the tubes to Concept the bastard child of Demons' Souls and Facebook gaming.
Episode 6 - Bard of the Rebellion
Another Bard and Dazza "concentrated" episode, with Concepting featuring an attempt at a worthwhile licensed game. The news segment tears down subscription-based stat services and builds up Oblivion mods.